380. Insert Delete GetRandom O(1)
· 閱讀時間約 1 分鐘
class RandomizedSet {
private:
unordered_map<int, int> m;
vector<int> nums;
public:
RandomizedSet() {}
bool insert(int val)
{
if(m.count(val)) return false;
nums.push_back(val);
m[val] = nums.size() - 1;
return true;
}
bool remove(int val)
{
if (!m.count(val)) return false;
int lastElement = nums.back();
nums[m[val]] = lastElement;
m[lastElement] = m[val];
nums.pop_back();
m.erase(val);
return true;
}
int getRandom()
{
return nums[rand() % nums.size()];
}
};
/**
* Your RandomizedSet object will be instantiated and called as such:
* RandomizedSet* obj = new RandomizedSet();
* bool param_1 = obj->insert(val);
* bool param_2 = obj->remove(val);
* int param_3 = obj->getRandom();
*/
- T: $O(1)$
- S: $O(N)$